DIASURA Team - a small indie team of game developers.
For our games, we use Unreal Engine 4.
The first released product is the small demo game MOSOLOV created for the Epic Mega Jam 2017 contest and polished for a full-fledged release.
This demo is a start of development of the full game MOSOLOV.
Production, Game Design - Anton Tokarev
Programming - Daniel Sabelnikov
Art - Nikita Uvarov
Concept - Anastasia Matsukevich
Sound Design - Andrew Shubin
VFX/Shaders - “Battle Angel Alita”
Support with sound and music - “A.Vailcross”
Playtests - friends