80 Level Job Digest: Great Positions for FX Artists, Animators & Software Engineers

80 Level Job Digest: Great Positions for FX Artists, Animators & Software Engineers

Очередной уже традиционный дайджест прекрасных вакансий в крутых игровых компаниях — к вашим услугам.

* * *

Technical Animator – Unreal 4 (Remote) at 8 Circuit Studios


  • Experience with Keyframe animation and motion capture data, with fundamental animation principles
  • Support and improve the integration of animation assets from Maya (or equivalent 3D tools) to Unreal Engine 4
  • Contribute to improving the animation pipeline
  • Own the skinning process for a variety of characters, weapons, garments and gear
  • Manage code and content delivery with Perforce
  • Document process

More info and apply link

CFX Artist/Houdini Artist at UNXD


  • Perform cloth setups, cloth sims, vellum and various RBD setups and sims to perfectly match the physics of real materials, which maintain/contain character motion and deformation systems; secondary dynamics systems.
  • Assist in the creation of complex costume embellishments (cloth, hair, fur, feathers, small, embellishments, scales etc.) and help with grooming.
  • Setup simulation- and animation-ready procedural scatter assets with properly prepared, texture maps/IDs for material development.
  • Maintain and develop a library of in-house procedural assets.
  • Develop new techniques and processes to solve technical production challenges.
  • Work closely with Cloth Designers, Character Artists & Character Animators. 

More info and apply link

Software Engineer – Simulation & Visualization at MSG Sphere Studios

Specific Functions/Activities Summary:

  • Collaborate closely with Engineering Lead to design, prototype, and develop VR / Desktop / Mobile applications, tools, and plugins for simulation and visualization of content for our venues to integrate into our previz / capture / dailies pipelines.
  • Work closely with Software Operations, Systems, and Venue Tech teams to integrate and test our tools on various hardware configurations.
  • Connect and integrate our applications with cloud-based backend solutions and services for Dailies review and approval.
  • Collaborate closely with Productions and other departments to share pipeline innovations, improvements, and help integrate our custom tools.
  • Communicate technical approaches and support proofs of concepts / projects with various partners and vendors.
  • Write technical documentation and clearly communicate complex solutions and challenges, even to non-technical staff.
  • Work on multiple projects and prioritize tasks for each.
  • Stay current on relevant technology and conduct necessary research, due diligence, prototyping, and testing to assess emerging technology options.
  • Identify areas that require attention and work with the Software project management team to ensure time and resources are properly allocated.

More info and apply link

VFX Artist (Horizon Call of the Mountain) at Firesprite


  • Creating and designing high quality real-time visual FX for characters, environments and gameplay.
  • Assist in establishing the visual style of the VFX alongside the Art Director and Design team.
  • Optimizing visual effects for performance while maintaining high-quality standards.
  • Maintain the production pipeline and meeting deadlines.
  • Working closely with other departments while creating and implementing VFX assets.
  • The ability to work from photo reference or concept art, or found footage to deliver a fully game ready asset including texturing and shading in game engine.
  • To deliver on the spec given by the Art Director by helping to set and maintain a high-quality bar for the projects VFX.

More info and apply link

Lead FX Artist at Platige Image


  • Assign and review tasks for simulations such as Pyro, Fluids, Destruction, and all kind of experimental effects.
  • Mentor and lead FX Artists in their development by providing artistic guidance and technical expertise.
  • Together with Supervisors, evaluate the creative and technical approach for assigned shots and sequences.
  • Drive the technological development of the workflow of your team and the entire pipeline.
  • Maintain good team dynamics and show initiative in solving everyday problems.

More info and apply link

Senior VFX Artist (Remote Flexible) at Starbreeze

Job Tasks: 

  • Creating and implementing Visual effects and pushing them beyond the industry standards
  • Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently
  • Drive VFX development and communicate with peers, managers, and vendors
  • Work closely with the team to ensure that quality is consistent and cohesive

More info and apply link

Senior Technical Artist – Games Technology at SideFX

What you will be working on:

  • Consult with clients to understand their goals and help them overcome technical challenges
  • Provide production insight into R&D feature development
  • Broaden and deepen your knowledge of Houdini while maintaining close contacts with the industry and anticipating trends
  • Create production-quality example content and example tools
  • Explore and prototype experimental Houdini workflows and tools
  • Conduct usability testing to verify feature work in production use cases
  • Understand Houdini workflows with partner technologies
  • Other duties as assigned

More info and apply link

Недавние статьи

WN Conference Abu Dhabi’24: откройте бизнес-возможности в ОАЭ

Уже 15-16 февраля более 800 представителей игровой индустрии встретятся для двух дней активного нетворкинга и обучения.

WN Conference Belgrade’23 уже скоро!

7-8 декабря более 800 представителей местной и международной индустрии встретятся для двух дней активного нетворкинга.

7-8 июня WN Conference возвращается в Турцию

Присоединяйтесь оффлайн или онлайн к бизнес-конференции для представителей игровой индустрии WN Istanbul’23.