08/07/2022

80 Level Job Digest: Great Positions for Artists, Designers & CG Supervisors

80 Level Job Digest: Great Positions for Artists, Designers & CG Supervisors

Продолжаем наше сотрудничество с 80.lv и снова делимся лучшими вакансиями в лучших игровых компаниях со всего мира.

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Previs Artist at Platige Image

Skills & Experience:

  • At least 2 years of previous experience in a relevant position or as an in-game cinematic artist proven by a reel.
  • Good working knowledge of the cinematic language, staging, blocking, composition, and camera work.
  • Good knowledge of Maya and/or Motion Builder.
  • Experience working with motion capture data and/or good keyframe animation skills.
  • Basic understanding of the editing process.
  • Ability to work under tight deadlines within an established pipeline.
  • Excellent communication skills and communicative English skills.
  • A genuine interest in games, film, and animation.

More info and apply link

Technical Artist (Unreal Engine Cinematics) at metricminds

Requirements:

  • Experience in game development (1-2 projects in Unreal Engine preferred)
  • Solid knowledge of the Unreal Engine
  • Ability to identify and describe issues and bugs
  • Experienced with data transfers between engines and 3rd party software content
  • Knowledge of animation inside the Unreal Engine (e.g. control rig, animation editor, animation blueprints)
  • Strong artistic and technical skills and excellent attention to detail
  • Strong time management & organization skills
  • Excellent communication skills both on a technical and creative basis
  • Able to work well in a team
  • Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
  • Sport a problem-solving attitude

More info and apply link

Technical Animator at metricminds

Details:

  • 3+ years of professional experience working with animation pipelines
  • Strong working experience with Autodesk Motionbuilder
  • Experienced with data transfers between engines and content creation tools (Maya, Motionbuilder, etc.)
  • Excellent knowledge and experience with Python scripting for task automation and creating scripts inside content creation tools
  • Experience in Unreal Engine 4 or any professional game engine
  • Possess an approachable, customer-oriented demeanor
  • Strong communication skills and desire to collaborate with art, design, and engineering
  • A desire to work in a diverse and inclusive environment

More info and apply link

3D Generalist at Nike

Qualifications:

  • Bachelor’s degree in Design/Art, 3D Art, Game Design or equivalent combination of education, experience, and training
  • 5 years’ experience successfully delivering results in production or creative studio
  • Expert level proficiency in standard 3D software including game engines; Unreal preferred
  • Strong working knowledge of 3D modeling programs (Maya preferred) and Adobe CC (Substance Suite, Photoshop and Illustrator)
  • Experience in AR/VR/XR and or game design is a definite plus

More info and apply link

UI/UX Designer at Blankhans

Your profile:

  • 5+ years of experience designing experiences, products, and platforms as a User Experience Designer or Interaction Designer.
  • Experience with Figma, Adobe Creative Suite, Miro, or other industry design and prototyping tools.
  • Experience designing interfaces and interactions for PC or console games.
  • A minimum of 1-year experience working with game engines (Unreal, Unity, etc.).
  • Solution-driven and self-motivated.
  • Excellent English communication skills and comfortable working closely with other engineers, designers, and producers in a fully remote environment.

More info and apply link

Art Director (Multiplayer Action) at Firesprite

Requirements:

  • Previous experience as an Art Director on a AAA title, from initial concept to the final product
  • An eagerness to learn new working practices and software but can bring their own experience of best working practices to the team and studio
  • A thorough understanding of the latest art workflows
  • Excellent and demonstrable art skills with a thorough understanding of the fundamental principles of art
  • Energetic and positive attitude with strong leadership skills

More info and apply link

CG Supervisor at MSG Sphere Studios

Qualifications:

  • Deep understanding of high-end VFX processes and CG pipeline.
  • Minimum of 10 years experience in CG across a wide variety of content including film, advertising, episodic, and commercials.
  • Expert user of Maya or Houdini, plus a working knowledge of other 3D software and tools.
  • Expert knowledge of lighting and rendering, and experience with Arnold, Redshift, VRay, Octane, and other common render engines.
  • Experience managing asset creation and use across numerous shots and sequences
  • Proven artist management and leadership skills.
  • Ability to multi-task, prioritize, take criticism, and work under high pressure with tight deadlines while maintaining team cohesion.

More info and apply link

VFX Artist (GROUND BRANCH, UE 4/5) at BlackFoot Studios

Requirements:

  • At least 2 years professional experience working on modern game engines
  • A strong passion for FPS (first-person shooter) game development
  • Proficiency in relevant UE4/UE5 Blueprints and Niagara
  • Good communication skills, both verbal and written
  • Ability to efficiently work remotely (capable PC and internet connection)

More info and apply link

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