06/06/2022

80 Level Job Digest: Open Positions for Experienced Artists

80 Level Job Digest: Open Positions for Experienced Artists

Вы уже не раз читали у нас переводы отличных материалов, опубликованных на ведущем индустриальном портале — 80.lv. А теперь мы расширяем наше сотрудничество одним из самых полезных и востребованных способов — коллеги делятся уникальными связями и лучшими вакансиями в лучших игровых компаниях со всего мира. Начинаем с небольшого дайджеста, ждем ваших отзывов и пожеланий.
Да, английский надо знать ;)

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Character Art Director at Sparx*

Requirements:

  • At least 5 years of leadership experience in the video game industry, managing teams of “creative geniuses” as either a Lead Artist, Senior Artist or Art Team Leader with hands-on technical experience.
  • Must have shipped a minimum of 1-2 AAA games
  • Mastery of common industry Software like 3D Studio Max or Maya, Photoshop, ZBrush, Substance Painter, Substance Designer, Marvelous designer
  • Knowledge of Unreal and Unity is required
  • Strong artistic aptitudes, ability to draw.
  • Experience creating and optimizing art pipelines
  • Excellent problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills
  • Great level of English communication is a must

More info and apply link

Senior Artist at Bohemia Interactive

Requirements:

  • A minimum of 2 years' of art experience
  • Ability to handle the creative process from concept to delivery
  • Good knowledge of 3D software (e.g., 3D max/Maya/Modo, Zbrush/Mudbox)
  • Good knowledge of 2D software (e.g., Photoshop)
  • Experience working in a collaborative team environment
  • Excellent spoken and written communication

More info and apply link

Senior CG Artist at MSG Sphere Studios

Qualifications:

  • Proficiency equivalent to 10+ years of experience working as a CG generalist.
  • Previous work experience in VR or spherical projects desired.
  • Expert user of Maya or Houdini, plus a working knowledge of other 3D software and tools.
  • Expert knowledge of lighting and rendering, and experience with Arnold, Redshift, VRay, Octane, and other common render engines.
  • Experience managing asset creation and use across numerous shots and sequences.
  • Positive attitude and proven track record in creative problem solving with an expressed interest in new technology and processes.
  • Software agnosticism is a plus; adaptability to new pipelines and utilization of provided tools is critical.

More info and apply link

Senior Environment Artist at Platige Image S.A.

Required skills and experience:

  • At least 5 years of experience in the CG or game industry.
  • Excellent skills in Maya, Substance Painter/Mari, and Arnold.
  • Good skill in assembling and managing large scene files, with the understanding of proper world scale and architecture feeling.
  • Very good knowledge of composition, color theory, lighting, and procedurally generated content.
  • Ability to work independently with self-supervision and criticism to evaluate the final look.
  • Very strong creativity and an excellent eye for detail.
  • Excellent communication skills and ability to work within a team.

More info and apply link

Lead Lighting Artist (Narrative Adventure) at Firesprite

Requirements:

  • Proven experience as a Principal Lighting Artist, or similar position, on at least one shipped PC or Console title
  • Experience with Unreal Engine 4 or a proprietary engine
  • Experienced in using 3D software (Maya/Max)
  • Strong understanding of lighting and composition
  • Excellent knowledge of lighting theory
  • Knowledge and experience of baked and real-time lighting techniques
  • Strong understanding of physical-based lighting systems

More info and apply link

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