Our game is not about the sea, not about the Caribbean, not about dolphins, not about the cheerful adventures of the brave tough guys.) It's about criminals in the 17th and 18th centuries, about pirates, about what was going on back then.
To reveal the era of the dawn of piracy through the image of the man who became a pirate, to tell the story on his behalf and on behalf of those people for whom such a life was not always an easy moral choice.
- The plot.
- Maximum escape from the game's conventions.
- Realistic simulation of social factors, as close to reality as possible.
- Game mechanics of character interaction with the game world.